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Dark Phoenix Model

This is my first attempt at character modeling. I am creating a 3D model of Dark Phoenix using Famke Janssen as my reference model, since she did play Dark Phoenix in the third X-men film, X3: The Last Stand. I sculpted the model from scratch using various pictures of Famke's face for the facial features. I then imported the 3D sculpture into Autodesk Maya where I began the Retopology and UV Mapping process. Next I sent the high-poly and low-poly models to Substance Painter to bake various maps and create the texture. The model was then taken back into Maya where I created a rig from scratch for the model. I am now working on weight painting and animating the model.

As mentioned at the top of this page, I went through a number of processes for this model. To the right are some screen shots I took during each process (3D sculpted model>retopology>UV Mapping>Baking>Texturing>Weight Painting. (I will post more updates as they progress).

Retop2
Retop
Retop3
Retop4
Retop5
UV Mapping
Texel Density
Baked
Baked2
Baked3
Sub1
Render1
WP1
WP2

Here are some sample animations I created to test out the skinning for my rig and mesh.

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